“Floating City” Visual Research

Alec has set the class a task of creating a “floating city”with a real life city in mind.

Working with Yazz Herron and Darcy Burrows, we are contemplating creating our floating city based on Venice, Italy. It’s an extremely visually dynamic place with lots of character so it would definitely be a challenge!

This blog post is simply going to be an exploration of visual ideas and inspiration.

Visual Inspiration

venice-washing-lines-76681

http://www.littletimemachine.com/wp-content/uploads/2014/10/venice-washing-lines-76681.jpg

I quite like the idea of having washing lines hanging from building to building like in the image above! It adds a sense of character and charm plus it’s an easy way of making the buildings look inhabited.

https://sketchfab.com/models/d66fcdd72fed4dbe8ed91e1b3779cee6

Something about the lighting in this image really inspired me – it made me reminiscent of the almost blindingly white sunlight you come across in hot countries. I feel like our lighting will make or break our Maya scene as it has to reflect our city’s temperature and weather appropriately.

https://sketchfab.com/models/f16cd5ff64ec46d883022c8607a05827

I thought this scene was helpful for simplifying the buildings and general shapes we are going to be looking at in our Maya piece. Handy for modelling purposes!

https://sketchfab.com/models/40ec88fe5bbf4c0b817b256711255846

Although I don’t like the lighting of this piece, I really liked the little touches added which gave it that romantic quality associated with Venice: the red and white striped poles in the water, the old roof tiles, the lamp posts, the wooden shutters, the flower pots, the fresh fruit shop etc.

These are all little things which we could add to our scene to make it really come alive.

https://vimeo.com/156740573

I added this video into our research to get a little snapshot of the everyday life of gondola drivers in Venice. I like how it breaks down the lighting and shading of the city. This piece will be of great value to us if we decided to create our own gondolas.

Tobias Koepp

Tobias Koepp’s take on Venice is a lot different visually to the art work I have looked at above. There is a slightly darker, moodier feel to these images. In addition, it’s a less realistic depiction of the city which is interesting to compare and contrast with previous images.

tobias-koepp-venezia-wip-tobiaskoepp-38tobias-koepp-venezia-wip-tobiaskoepp-37tobias-koepp-venezia-wip-tobiaskoepp-36tobias-koepp-venezia-wip-tobiaskoepp-35tobias-koepp-venezia-wip-tobiaskoepp-34tobias-koepp-venezia-wip-tobiaskoepp-33

I thought these close ups of the bridges and other architecture would be really helpful if we come to designing our own version of the city.

tobias-koepp-assets2tobias-koepp-assets1

https://www.artstation.com/artwork/3aPnm

Some other visual inspiration from Pinterest:

All these images can be found on my Pinterest board: https://uk.pinterest.com/boundtodream17/floating-city-visual-inspiration/

OTHER RESEARCH…

THE SLUMS: BRAZIL/INDIA

This slideshow requires JavaScript.

https://uk.pinterest.com/boundtodream17/floating-city-visual-inspiration/

Another option we discussed as a group would be to design a floating city based on the slums in somewhere like Brazil or India.

I found these art works down below really inspirational for this possible idea.

MIKE DEAS

mike-deas-mikedeas-merc-locationconcepts2

https://www.artstation.com/artwork/bPnKa

FRANKLIN CHAN

franklin-chan-the-slums-of-wu-jian

https://www.artstation.com/artwork/3LGKY

ZHAOYUAN PAN

zhaoyuan-pan-city1

https://www.artstation.com/artwork/YOx0q

MANUEL SITOMPUL

manuel-sitompul-slums

https://www.artstation.com/artwork/ZJEPG

 

http://aliceandthetextures.blogspot.co.uk

 

 

 

I was inspired to do a few roof tests in Maya after looking at the images above:

I rotated around some of the separate roof tiles and added a different texture here and there to re-create a more realistic depiction of the slums tin rooves.

screen-shot-2017-03-04-at-22-18-06

Lighting tests

I decided to light and render the rooves under different lighting to see what kind of mood could be created:

This slideshow requires JavaScript.

Some basic house tests:

This slideshow requires JavaScript.

 

And trying to create a palm tree of some kind on Maya:

Originally I tried using the cloth tool for the leaves but I felt they were too flat looking:

 

This time round, I used a more structured Polygon to create the leaves and shaped them individually to make them more interesting visually. I ended up with a low poly look but I kind of like it:

This slideshow requires JavaScript.

Advertisements

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s